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Re:System Shock 1 source code released under GPL by baud147258 on Friday April 06, 2018 @03:46AM (#16771639)
I've read elsewhere (https://shamusyoung.com/twentysidedtale/?p=42010 as linked by another member) that the latest kickstater updates were showing something very different from what they where working on at the start, like they were preparing pitches for a publisher:

So they ask for people's (and your) money to make 'just' a remake with updated graphics and then they blow all that money doing something else, in order to try to get a publishing deal.

Even the switch from Unity to Unreal could be framed as preparing for such a pitch, since Unreal is more appealing to the publishers. They scrapped months of work and had to work even longer to get to the point of what they had during the Kickstarter pitch.

Re:System Shock 1 source code released under GPL by kleiba on Friday April 06, 2018 @04:54AM (#16771884)
Thanks for the link, that was a very interesting read. The theory brought forward in that post, namely that most of their development decisions make no sense if they were intending to deliver the game their Kickstarter promised, but make a lot of sense if what they were really trying was to find a publisher, is quite intriguing. It's only a guess but it's kinda convincing.

We should probably give Nightdive the benefit of a doubt but if that indeed was their business strategy it would be a very heavy slap in the face of every single backer that put money into their Kickstarter, hoping - no, expecting - to get the remake that was promised in their campaign: a remake of a game beloved by many.

Re:System Shock 1 source code released under GPL by baud147258 on Friday April 06, 2018 @05:29AM (#16771999)
You're welcome. The link was also posted somewhere else on the thread before me, so I'm not the only one who thought about that.