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Re:Procedural Worlds from Simple Tiles (2017) by stutonk on Monday April 02, 2018 @07:42AM (#16733746)
After looking up a couple images -- that game appears to use Wang tiles. They're also sometimes used for terrain textures in video games to make seamless mosaics with less obvious repetition.

https://en.wikipedia.org/wiki/Wang_tile

Re:Procedural Worlds from Simple Tiles (2017) by tgb on Monday April 02, 2018 @10:43AM (#16734855)
While they could be drawn similarly to how Wang tiles are drawn, they definitely lack the aperiodicity property of Wang tiles. (Eg there are tiles with all four edges the same, hence you could tile the plain with nothing but that tile.) Of course the other distinction is that you only use each tile once in Carcassonne, unlike a set of Wang tiles.
Re:Procedural Worlds from Simple Tiles (2017) by fwip on Monday April 02, 2018 @01:53PM (#16737105)
It doesn't look like aperiodicity is a required property of Wang tiles. Just the cool ones. :)
Re:Procedural Worlds from Simple Tiles (2017) by tgb on Tuesday April 03, 2018 @09:38AM (#16744467)
I suppose you're right.