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Re:You can't Rust that by pcwalton on Saturday March 31, 2018 @08:07PM (#16725876)
I'm confused about how it's hard to craft transmute trickery to eliminate overhead. Transmute should be zero-overhead...
Re:You can't Rust that by therein on Saturday March 31, 2018 @09:34PM (#16726203)
It is the mental and the syntactic overhead. For a simple reference to say my framebuffer can become more complicated than they should need to be.