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Re:Godot at GDC 2018 by doomlaser on Monday March 26, 2018 @07:12AM (#16678012)
They've also announced it before at previous keynotes, only to abandon it. They had me convinced enough to tweet this, in 2014.

> Unity's only achilles in this is the stupid nested prefabs handicap, but hopefully we won't have to live with that much longer

https://twitter.com/Doomlaser/status/550129905028300800

Fool me once. Let's see what they ship. :)

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