Re:100 days with Rust: a series of brick walls
by geofft on Friday March 23, 2018 @10:56PM
(#16664524)
If you're a library, creating threads causes side effects for the host program, and doing async when called doesn't. For instance, in a single-threaded program, it's always safe to call malloc() after fork(). In a multi-threaded program, another thread might have called malloc() and picked up a global lock; since only the thread that called fork gets copied (since you don't want to do the other threads' work twice!), there's now a copy of that global lock being held by a thread that doesn't exist, so calling malloc() will deadlock.
My personal interest in Rust is as a C replacement, including as a replacement for existing libraries that are written in C. While I agree threads can be very efficient (after all, the kernel implements threading by being async itself, more or less), they're annoying for this use case.
My personal interest in Rust is as a C replacement, including as a replacement for existing libraries that are written in C. While I agree threads can be very efficient (after all, the kernel implements threading by being async itself, more or less), they're annoying for this use case.