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Re:The making of Dark Castle by hota_mazi on Friday March 23, 2018 @06:17PM (#16663080)
It's striking to me to compare the state of games in 1987 on the Mac (as depicted in this article) and on the Amiga:

https://www.google.com/search?q=amiga+game+1987

It doesn't even look like the two computers are of the same generation.

Re:The making of Dark Castle by dasil003 on Saturday March 24, 2018 @03:05PM (#16668260)
256 colors was a big deal back then and Amiga was reknowned for the visual quality of its games at the time.

However dont underestimate the resolution of the Mac, and the quality of animation, sound and especially play control in Dark Castle. It truly was a masterpiece of much higher quality than the vast majority of games whether 2, 16 or 256 colors.

Re:The making of Dark Castle by robterrell on Friday March 23, 2018 @07:25PM (#16663543)
Dark Castle was 1986, but your point stands. But 1987 was the year the Mac II came out, with excellent color graphics support. It just took a while for developers to support it.
Re:The making of Dark Castle by sien on Saturday March 24, 2018 @05:24AM (#16665684)
When the Mac II came out it cost $5500.

The Amiga cost $600.

Sources:

https://en.wikipedia.org/wiki/Macintosh_II

https://en.wikipedia.org/wiki/Amiga_500

Re:The making of Dark Castle by pjmlp on Saturday March 24, 2018 @08:45AM (#16666332)
In Portugal Macs were never an option until NeXT saved Apple and got it reborn.

There was only one reseller located in the capital, and the prices were way beyond other systems that were available in any major city.

The first time I ever saw a Mac live was when I arrived at university, where the student campus had some LC (the pizza boxes ones) for doing the usual word processing stuff.

Programming, at any level, was done in PCs and UNIX terminals.

At home, it was split between Atari, Amiga and PC.