News for hackers. Stuff that matters.
Re:Announcing Microsoft DirectX Raytracing by jayd16 on Tuesday March 20, 2018 @02:52AM (#16626450)
I was at the GDC talks today. The gist is that this is for filling in the gaps that screen space tricks simply cannot do because the reflected surface is off screen.
Re:Announcing Microsoft DirectX Raytracing by bhouston on Tuesday March 20, 2018 @08:05AM (#16627757)
I can imagine that raytracing for a few effects will be possible when you switch on "Ultra" settings on desktop games, for the guys who have V100s in their machines.