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A comment on Announcing Microsoft DirectX Raytracing. Parent comment
DOOM (2016) is a good example of this: http://www.adriancourreges.com/blog/2016/09/09/doom-2016-gra...
SSAO has been overused/applied poorly (just like the brown 'bloom'/color grading effect in mid-2000s games), which is why people often dislike it.
DOOM (2016) is a good example of this: http://www.adriancourreges.com/blog/2016/09/09/doom-2016-gra...
SSAO has been overused/applied poorly (just like the brown 'bloom'/color grading effect in mid-2000s games), which is why people often dislike it.