News for hackers. Stuff that matters.
Re:Announcing Microsoft DirectX Raytracing by ahartmetz on Monday March 19, 2018 @02:54PM (#16621824)
> - Screen space ambient occlusion, if using SAO, is amazing.

Yeah, no. It still looks like "draw a blurry black halo around edges and call it a day" ambient occlusion.

Re:Announcing Microsoft DirectX Raytracing by TheCoreh on Monday March 19, 2018 @04:03PM (#16622557)
You can combine SSAO with (very coarse) global illumination probes to achieve a very convincing effect.

DOOM (2016) is a good example of this: http://www.adriancourreges.com/blog/2016/09/09/doom-2016-gra...

SSAO has been overused/applied poorly (just like the brown 'bloom'/color grading effect in mid-2000s games), which is why people often dislike it.

Re:Announcing Microsoft DirectX Raytracing by bhouston on Monday March 19, 2018 @05:30PM (#16623383)
There is also hierarchical sao