You're cherry picking a handful of awful companies for the sake of making a point about the entire industry.
https://www.gamasutra.com/view/news/257143/Working_time_amon...
http://www.gameinformer.com/themes/blogs/generic/post.aspx?W...
https://kotaku.com/crunch-time-why-game-developers-work-such...
https://venturebeat.com/2016/03/20/why-crunch-time-is-still-...
https://www.nytimes.com/2017/10/25/opinion/work-culture-vide...
https://www.gamasutra.com/blogs/PaulTozour/20150120/234443/T...
Nobody said that video gaming companies "are somehow out to provide benevolently for it's software developing community."
If we were talking about Epic Games giving $100 to each American, that wouldn't follow either.
But if you can't acknowledge that some decisions are more well-meaning than others, you're just sour grapes.
> most companies don't do.
Because most companies are for-profit entities. Most companies don't do this because they aren't in this specific situation. Most gaming companies have really delicate economics (high up front capital costs, with less than guaranteed returns).
Call me cynical all you want, but the idea that video gaming companies (of all industries) are somehow out to provide benevolently for it's software developing community is laughable at best (see EA, Ubisoft, Zynga etc). The video gaming market is rife with abusing long hours out of it's employees.