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Re:The Game of Everything, Part 1: Making Civilization by toast0 on Friday March 16, 2018 @01:55PM (#16602566)
> The main negative point of the newer versions is how slow turns get toward the end on large maps with lots of civilizations.

That's not exactly new; it's just if you're playing Civ I or II today, turn processing takes maybe a hundredth of the time it did at the time of release.

Re:The Game of Everything, Part 1: Making Civilization by dwighttk on Friday March 16, 2018 @02:02PM (#16602629)
Perhaps, but I never played Civ II with less than the largest map and fewer than the most opponents available (even on my LC 575.) Whereas I usually set up games with just one or two opponents most of the time (starting from IV) to keep from getting bogged down in the endgame. (Maybe I just didn't care as much?)
Re:The Game of Everything, Part 1: Making Civilization by da_chicken on Friday March 16, 2018 @04:35PM (#16603840)
I'm willing to bet you just didn't care as much or just expected it. I played the hell out of Civ II and distinctly remember having to wait for turns to complete as the game progressed.
Re:The Game of Everything, Part 1: Making Civilization by dwighttk on Wednesday March 28, 2018 @10:36AM (#16697979)
Eh... I just tried to play a game of Civ VI: Rise and Fall on my Mac and it was bogged down in the BC era with like 2-3 minutes of sitting around between turns.

I need a new computer :D Or maybe just play Civ IV instead.