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Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by sexydefinesher on Thursday March 15, 2018 @11:14AM (#16593513)
Now we just need a decade or two until consumer computing power can actually power it.
Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by MajorSauce on Thursday March 15, 2018 @11:17AM (#16593556)
Even with a lower rendered resolution, this would kill any spec of Screen Door Effect left on the current generation of VR headsets (talking about the Samsung Odyssey and the Vive Pro).
Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by Ajedi32 on Thursday March 15, 2018 @12:23PM (#16594192)
Or foveated rendering. That'll probably be commonplace in far less than a decade.
Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by vbezhenar on Thursday March 15, 2018 @11:28AM (#16593666)
Isn't it a very scalable problem? Just put more processors to GPU.
Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by sp332 on Thursday March 15, 2018 @11:39AM (#16593755)
Right but "consumer" implies a price point, which is not very scalable.
Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by harrygeez on Thursday March 15, 2018 @11:40AM (#16593769)
The impact on your wallet scales too.