Re:Agones: Open-source, multiplayer, dedicated game-server h...
by Thaxll on Tuesday March 13, 2018 @05:33PM
(#16580028)
There is nothing super exited in there, it's just running a game server on Kubernetes which probably a lot of companies already do. The interesting part is the scheduling / healthcheck ( done by integrating the SDK into your engine )
Re:Agones: Open-source, multiplayer, dedicated game-server h...
by minimaxir on Tuesday March 13, 2018 @03:33PM
(#16579041)
Do Unity/UE4 have networking included with their free engines?
Networking with UE4 would be interesting given what Epic has learned with Fortnite.
Re:Agones: Open-source, multiplayer, dedicated game-server h...
by nineteen999 on Tuesday March 13, 2018 @06:29PM
(#16580452)
Cannot speak for Unity, but Epic certainly do:
https://wiki.unrealengine.com/Dedicated_Server_Guide_(Window...
Re:Agones: Open-source, multiplayer, dedicated game-server h...
by sbarre on Tuesday March 13, 2018 @05:18PM
(#16579894)
Also PUBG, which runs on UE4, uses AWS (and Azure) for their dedicated servers.. I wonder if they're on GameLift for the AWS ones or if they rolled their own setup..
Those engines do come with some networking I believe, but I don't think they come with full server-side game code libraries for matchmaking, server routing, etc..
But maybe I'm wrong, I've only dabbled with those engines as a hobbyist.
Most game publishers have specialized divisions - Demonware for Activision, EA no doubt has one too - that build closely guarded proprietary multiplayer networking toolkits, as it becomes part of their competitive advantage..
Excited to see how this pans out..
edit: I hadn't heard of AWS GameLift before..