Re:Should you Rust in embedded yet?
by dmitrygr on Thursday March 01, 2018 @01:17AM
(#16490072)
I'm well aware of that. But giant array of static Constructors makes it hard to reason about when any piece of Hardware is accessed since a lot of stuff happens before Main (). Especially for people who don't play with the insides of linkers for fun on weekends.
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Sorry that sounded like i'm scorching you i didn't mean it. Yes agree with when using HW initializing code in constructors I ended with two types of 'constructors/inits': 1 - for object initialization 2 - just for hardware and calling manually :/.