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Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by WalterGR on Wednesday February 28, 2018 @11:37AM (#16484151)
Microsoft shouldn't have gotten the patent and they shouldn't have won this case.

Why not? What prior art are you thinking of, specifically?

Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by Silhouette on Wednesday February 28, 2018 @11:53AM (#16484352)
Legal systems vary, but patents typically require something along the lines of an original and non-obvious invention. Desktop software has been using palette-style UIs with an arranged mix of controls, toolbars along the sides of a main display area, tabbed controls, and context-dependent controls and information for about as long as GUIs have existed, with countless examples of each of these things going back decades before Microsoft introduced the Ribbon branding, all of which seem to constitute prior art. So in what way is a ribbon-style UI either original or non-obvious enough to merit patent protection? What distinct new thing have Microsoft really invented here?
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by nailer on Thursday March 01, 2018 @06:14AM (#16491101)
I honestly thought this was famous as a patent where there was prior art - surprised the parent is downmodded and anyone else who knows what 'ribbon' means doesn't know about it being done before Microsoft patented it.

- HotDog

- Macromedia HomeSite

- Dreamweaver

- Borland Delphi

all used ribbon UIs before Microsoft patented it.

https://en.wikipedia.org/wiki/File:Homesite-2.5.png

Then again, I'm getting old so maybe people didn't use a lot of these apps.

Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by nailer on Thursday March 01, 2018 @09:57AM (#16492467)
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by WalterGR on Thursday March 01, 2018 @11:13AM (#16493170)
All of those programs have context-sensitive ribbons?
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by roblabla on Wednesday February 28, 2018 @11:46AM (#16484263)
We've had tabbed UIs for a while now. Ribbon is literally just a tab UI displaying options...
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by WalterGR on Wednesday February 28, 2018 @11:47AM (#16484275)
Ribbon is literally just a tab UI

That's incorrect. TFA has links to information about why that's incorrect.

In brief, however, the Ribbon is context-sensitive. Whether that deserves a patent, and whether any software should be patentable, IANAL.

Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by Retric on Wednesday February 28, 2018 @01:06PM (#16485124)
Context sensitive UI's are for example very common in games. Some also included tabs.

So, context sensitivity is not in it's self novel.

Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by gnode on Wednesday February 28, 2018 @02:07PM (#16485728)
Often patents cover the combination of multiple non-patent-able things. E.g. the fan, heating element, and the concept of blowing hot air were not novel in 1931, but that didn't stop the hair dryer being patented.
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by Retric on Wednesday February 28, 2018 @02:19PM (#16485852)
I meant that for example JRPG's have both context sensitivity and tab based menu systems.

EX: Only showing spells after the character learns them, or disabling Magic menu for non magic characters.

Now if they want a narrow patent that covers say hair dryers but not floor heaters that's not as hard to defend. But narrow patents are also less useful.

Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by fooker on Wednesday February 28, 2018 @02:09PM (#16485752)
Not-so-novel things in combination can be rather novel.
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by Retric on Wednesday February 28, 2018 @02:25PM (#16485918)
I was pointing out you see them both used in the same context somewhere else.

JRPG's had both context sensitivity and nested tabable menus.

If they have some very narrow definition that's allowed, but a wide scope invites a wider range of prior art.