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Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by Retric on Wednesday February 28, 2018 @01:06PM (#16485124)
Context sensitive UI's are for example very common in games. Some also included tabs.

So, context sensitivity is not in it's self novel.

Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by gnode on Wednesday February 28, 2018 @02:07PM (#16485728)
Often patents cover the combination of multiple non-patent-able things. E.g. the fan, heating element, and the concept of blowing hot air were not novel in 1931, but that didn't stop the hair dryer being patented.
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by Retric on Wednesday February 28, 2018 @02:19PM (#16485852)
I meant that for example JRPG's have both context sensitivity and tab based menu systems.

EX: Only showing spells after the character learns them, or disabling Magic menu for non magic characters.

Now if they want a narrow patent that covers say hair dryers but not floor heaters that's not as hard to defend. But narrow patents are also less useful.

Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by fooker on Wednesday February 28, 2018 @02:09PM (#16485752)
Not-so-novel things in combination can be rather novel.
Re:Can I Legally Use the “Fluent UI” or Ribbon Design? by Retric on Wednesday February 28, 2018 @02:25PM (#16485918)
I was pointing out you see them both used in the same context somewhere else.

JRPG's had both context sensitivity and nested tabable menus.

If they have some very narrow definition that's allowed, but a wide scope invites a wider range of prior art.