Re:How I Learned to Stop Worrying and Love the State Machine
by bushin on Monday February 26, 2018 @07:57PM
(#16470319)
Shame that Swift is pretty much confined to iOS app development.
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Re:How I Learned to Stop Worrying and Love the State Machine
by schoen on Monday February 26, 2018 @08:14PM
(#16470405)
If you look through the later items in the series, it seems to get more complex than this. In particular, a character can use either 0 or 1 weapons at a particular moment, and either class can also use the Dagger weapon. It's not that each character inherently only has, and uses, the only weapon appropriate to that character -- this would make things quite a bit simpler.
Re:How I Learned to Stop Worrying and Love the State Machine
by bushin on Monday February 26, 2018 @09:24PM
(#16470669)
Well, maybe someday Dotty will be a mainstream language...
trait Weapon
class Sword extends Weapon
class Staff extends Weapon
class Dagger extends Weapon
trait Player {
type T <: Weapon
}
class Wizard extends Player {
type T = Dagger | Staff
var weapon: T = null
}
class Warrior extends Player {
type T = Dagger | Sword
var weapon: T = new Sword
}
Re:How I Learned to Stop Worrying and Love the State Machine
by icebraining on Tuesday February 27, 2018 @02:56AM
(#16471780)
Python already is a mainstream language:
class Weapon: pass
class Sword(Weapon): pass
class Staff(Weapon): pass
class Dagger(Weapon): pass
class Player:
weapon: Weapon
class Wizard(Player):
weapon: Optional[Union[Dagger, Staff]] = None
class Warrior(Player):
weapon: Optional[Union[Dagger, Sword]] = Sword()
Re:How I Learned to Stop Worrying and Love the State Machine
by icebraining on Tuesday February 27, 2018 @02:50AM
(#16471757)
class Wizard extends Player {
type T = Dagger | Staff
var weapon: T = null
}
The billion-dollar mistake in a new language? What a waste.
Re:How I Learned to Stop Worrying and Love the State Machine
by boubiyeah on Tuesday February 27, 2018 @03:59AM
(#16472055)
Yeah that freaking blows. They keep it for compatibility with java. It's not idiomatic code though, you would use an Option.
Re:How I Learned to Stop Worrying and Love the State Machine
by paganel on Tuesday February 27, 2018 @08:09AM
(#16473027)
Until you want to model a bar-fight and then a chair (a piece of furniture) becomes a weapon, i.e. "class Chair: Furniture{}" turns into "Class Chair: Weapon {}". Or when the winter gets tougher and longer and "class Chair: Furniture{}" changes into "class Chair: Firewood{}". I know that there's probably a "solution" involving object "composition", but that would only mask the problem, will not really solve it.
Re:How I Learned to Stop Worrying and Love the State Machine
by yojex on Tuesday February 27, 2018 @08:34AM
(#16473161)
Honest question: does anyone have a clean solution to this problem? I've run into this often and always end up hacking something ugly to make it work.
Re:How I Learned to Stop Worrying and Love the State Machine
by bushin on Tuesday February 27, 2018 @11:23AM
(#16474892)
You probably want to solve "the expression problem".
Re:How I Learned to Stop Worrying and Love the State Machine
by cellularmitosis on Thursday March 01, 2018 @01:06PM
(#16494471)
I'm not sure I understand your objection. Those are protocols, so Chair can adhere to all of them at once.
class Chair: Furniture, Weapon, Firewood {}
Re:How I Learned to Stop Worrying and Love the State Machine
by bushin on Tuesday February 27, 2018 @11:14AM
(#16474781)
That's why protocol extensions were implemented.
Re:How I Learned to Stop Worrying and Love the State Machine
by gameswithgo on Tuesday February 27, 2018 @12:48AM
(#16471350)
That forces wizard to always have a staff and warrior to always have a sword?
warrior can also use a staff
both can use daggers