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Re:Why writing a linked list in safe Rust is so damned hard by mehrdadn on Friday February 23, 2018 @12:24AM (#16444424)
> No, I am disagreeing with your explicit disagreement with "implementing a data structure like this in a non-garbage collected language without Rust is also quite tricky". [...]

I see what you're saying, and again: it's missing the entire baseline and context for that claim. My thesis was that if he had known/considered/used the actual std::list design (which I assume he hadn't, or he wouldn't have proposed nodes that owned siblings), he would not have considered linked lists to be tricky in non-GC'd languages according to whatever his baseline is for that (presumably, tricky enough to blog about it). But somehow you simply extracted my reply with that one quote I replied to, discarded all the rest of the context (his blog post and my comment and all), lowered the baseline for "tricky" (from ≈"tricky enough for him to call it 'tricky' and blog about it" to ≈"possible for the average programmer to write an initially-buggy implementation thereof"), and then ran away with this beautiful straw man to refute. =P Except that (obviously, I had thought) wasn't my claim in the first place...

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