Re:Why Self-Taught Artificial Intelligence Has Trouble with ...
by Agebor on Thursday February 22, 2018 @03:29AM
(#16436115)
True. I think my point was more about games with non-trivial rules (or many degrees of freedom). For example going from chess/go to turn-based video games like civ, to starcraft. Usually it involves vastly more possibly positions in time and space.
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