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Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by taeric on Wednesday February 21, 2018 @04:19PM (#16433062)
I think you are misusing the term "perfect information." In this case, chess is a real world game where both players have perfect information. That is, neither player can keep a secret of where any of the pieces have moved.

So, the complexities of how the AI is taught to interact ultimately don't matter. It may have a lot of effort to parse the visual of the board to get the perfect information, but the game is defined as one of perfect information.

Wikipedia calls out that there does not seem to be consensus on what this term means for games with chance or concurrent play. https://en.wikipedia.org/wiki/Perfect_information

Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by Agebor on Thursday February 22, 2018 @03:29AM (#16436115)
True. I think my point was more about games with non-trivial rules (or many degrees of freedom). For example going from chess/go to turn-based video games like civ, to starcraft. Usually it involves vastly more possibly positions in time and space.