Here's a bunch more. Dunno what your definition of "major" is though: https://www.rust-lang.org/en-US/friends.html
C++ had the advantage of being immediately adopted by the OS vendors for GUI development, although nowadays, with exception of Windows, its role has changed into just addressing the GPU.
So maybe one day we will get something like shaders, CoreGraphics, DirectX, SurfaceFlinger in Rust, but it will still need a couple of years.
Webrender is already something into this direction.
I wouldn't say this is entirely wrong, but proper cross-platform package and test management with Cargo is a reason alone that utilizing existing code is waaay easier in Rust. C++ has more existing code though, so they might hit your niche needs better.
In what concerns Windows development, NuGET and vcpkg are already a big improvement.
As far as I know Rust has just two major success stories right now: Firefox 57 (Servo) ripgrep (even included in Microsoft Visual Studio)