Re:Origami Simulator
by taneq on Wednesday February 14, 2018 @10:00PM
(#16381596)
There are definitely algorithms for UV unwrapping of polygonal models onto texture maps, under various constraints. I'm sure you could persuade one of those to generate you a net from a 3D model.
Here's an instructible on it: http://www.instructables.com/id/Design-Papercrafts-with-CAD-...
Edit: Software for doing what you want here: http://www.tamasoft.co.jp/pepakura-en/