Re:Phaser 3.0: HTML5 game framework
by LoSboccacc on Wednesday February 14, 2018 @03:09AM
(#16374309)
I had many issues with iOS since their web view component didn’t enjoy full webgl accelleration. This made opening my game slow in chrome and slow when wrapped in a cordova app without using crosswalk, eventually just reduced graphic demands precalculating composed sprites, placing caps on concurrent bullets, reducing the game area etc.
In the end was running well enough from the browser too making wrapping moot.
It’s published at http://increstellar.com and the code is not obfuscated but beware: it’s very amateurish
In the end was running well enough from the browser too making wrapping moot.
It’s published at http://increstellar.com and the code is not obfuscated but beware: it’s very amateurish