Phaser is a great framework. I managed to conceive, write the game from scratch and have it in the app store within a day.
It's no longer on the iOS store as I didn't continue to pay my dev licence, but happy to share the play store link if anyone is interested.
https://play.google.com/store/apps/details?id=com.fraserhart...
In the end was running well enough from the browser too making wrapping moot.
It’s published at http://increstellar.com and the code is not obfuscated but beware: it’s very amateurish
I'm not an Android or Swift dev, but I imagine you can just stick it in a native webview, which is what I believe Cordova does.
As for performance I can't imagine it's super-performant, but I do know the lead dev does his best to aim for 60fps rendering even under heavy duress.
Gonna need some explanation here... does it spit out native code? Where are the tools? And since it's HTML5 why can't I just run the thing in a native web view? Are there perf issues?