Yeah, I've done some hobbyist stuff with it and it was a joy to work with. Felt like I spent most of my time actually making my games rather than learning arcane trivia about a framework, which made for a very pleasant experience.
Re:Phaser 3.0: HTML5 game framework
by SaturateDK on Wednesday February 14, 2018 @03:20AM
(#16374340)
Yeah, we used it for a Game Jam lasting 48 hours, and still got something done. Most of us never tried doing games, so that's a big thing, just being able to jump in like that!
My son did a game dev camp last summer at DigiPen where they were using a custom IDE that exposes Phaser with Blockly. The quality and variety of games produced by a bunch of ~9 to 12-year-olds in 2 weeks was impressive.
Congratulations on shipping 3.0. I hope it inspires a lot of great talent to discover themselves.