Wouldn't it be nice to have a ScummVM that can run not only games but real applications?
But the point is that I shouldn't rely on group of volunteers to preserve compatibility. For Lucasfilm games it works, for others it doesn't (other "classic game", Diablo II, has PPC/Classic installer and PPC/Carbon update. It is uninstallable on current Macs). It is not just about games either - how many people were satisfied with Photoshop 7 (PPC/Classic), but they had to purchase newer version just to be compatible with their platform? Specifically Apple had quite a lot of ABI breaks in their history.
But back to the article - it claimed, that architecture specific binaries are not a problem. I think, and many people agree, that having architecture independent binary is a good thing and provides real benefits not just to developers (fewer builds and reduced support), but to end-users too - compatibility with wide array of devices. You can develop for Snapdragon/Hummingbird (ARM) device and the same binary will run on Moorestown (IA32) or some random Freescale (PPC) too.
(Yeah, I should have bought PC versions of Lucasfilm games, not the Mac ones.)