Re:The Long, Slow Decline of BitTorrent (2017)
by matt_j on Monday February 12, 2018 @11:31PM
(#16364770)
An $80 packaged game on a shelf probably nets the developer the same profit as a $20 digital version of the same game delivered via Steam. Packaging, distribution and retail markup are a big chunk of the price.
[ Parent
| on HN ]
Re:The Long, Slow Decline of BitTorrent (2017)
by King-Aaron on Tuesday February 13, 2018 @12:59AM
(#16365055)
As an aside to this, I find it astonishing that you even still see packaged games on the shelf. The last couple of games I bought from a retailer were just a carboard box, a dvd sleeve inside and a business card with a download link on it inside that... No need to pay a markup for literally nothing.
Re:The Long, Slow Decline of BitTorrent (2017)
by detaro on Tuesday February 13, 2018 @06:43AM
(#16366391)
funnily enough, sometimes the cardboard box is cheaper than buying the digital download.
I assume a motivations of it are a) to have presence next to console games and b) gift-giving? If there were at least the basic versions of the games on the disc, you could add c) people with slow internet to the equation, but that seems less and less common.