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Re:Linux'izing your Windows PC into a dev machine by NelsonMinar on Sunday February 11, 2018 @01:03PM (#16353811)
I've been working for 10+ years this way. Windows on the desktop, ssh in to Linux boxes for real work via ttys. There's nothing about the X11 ecosystem I miss at all. The one hassle is the editor; you're either stuck with using tty editors like emacs or running a Windows app as an editor and relying on network filesystems to let you remotely edit files.

I had a couple of years with MacOS instead of Windows. Definitely better in so many ways. But MacOS Unix is worse than WSL Ubuntu in every way, mostly because it's a bizarro BSD variant with 10 year old tools and Homebrew is a kludge.

I don't do much with WSL but find it occasionally useful in a pinch. The lack of an init system is very limiting, I find I still need a full Linux environment for most things.

Re:Linux'izing your Windows PC into a dev machine by vlunkr on Sunday February 11, 2018 @03:37PM (#16354649)
Some people would argue that using a text-only editor is not a downside at all
Re:Linux'izing your Windows PC into a dev machine by Dude2021 on Sunday February 11, 2018 @04:17PM (#16354860)
They are probably arguing on those FidoNet boards or something.
Re:Linux'izing your Windows PC into a dev machine by NelsonMinar on Sunday February 11, 2018 @04:19PM (#16354873)
Ed is the standard text editor.
Re:Linux'izing your Windows PC into a dev machine by tincholio on Monday February 12, 2018 @08:29AM (#16358417)
?
Re:Linux'izing your Windows PC into a dev machine by vlunkr on Monday February 12, 2018 @12:42PM (#16360309)
Re:Linux'izing your Windows PC into a dev machine by wyclif on Monday February 12, 2018 @01:41AM (#16356975)
I'm curious: how is Homebrew a kludge? Also, the *BSD userland command-line tools on macOS aren't old, they are fairly close to the latest updates for bash, git, vim, etc.
Re:Linux'izing your Windows PC into a dev machine by NelsonMinar on Wednesday February 14, 2018 @08:17PM (#16381167)
Homebrew seems far behind dpkg/apt in terms of managing complex dependencies and versioning. It's gotten better, but largely by replicating the complexity of those systems.

Last I looked unzip on MacOS still couldn't handle files > 2GB in size. That was a patch submitted about 10 years ago. The version of less is also ancient and compiled without standard features like LESSKEY. At least as of a year or two ago, it's been awhile since I've tried using MacOS.