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Re:Postmortem of Service Outage at 3.4M Concurrent Users by gsich on Friday February 09, 2018 @10:42PM (#16345739)
It is mainly because PUBGs network code sucks. You can see the effects here [0]

Unless you had dial-up users, a tickrate of 12 is very bad and not fun. I don't know if you had hardware restrictions, but tickrate is independent of updaterate that is sent to the clients. By enforcing a low tickrate you maintain a very old snapshot of the world on your server (83 ms), which makes clients interpolate more.

[0] https://www.youtube.com/watch?v=u0dWDFDUF8s

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