Re:Godot 3.0 game engine released
by pjmlp on Tuesday January 30, 2018 @02:31AM
(#16263545)
Sure, but one is not selecting each single feature individually.
It would be an endless effort to modularize everything down to that level, and probably not many devs would take advantage of it, thus being a waste of money.
So the installation options are just tailored down to getting everything for a specific target system.
It would be an endless effort to modularize everything down to that level, and probably not many devs would take advantage of it, thus being a waste of money.
So the installation options are just tailored down to getting everything for a specific target system.