Re:Some obscure C features
by pjmlp on Friday January 26, 2018 @02:14PM
(#16242021)
> Kernels
Mesa/Cedar at Xerox PARC, Topaz at DEC/Olivetti, Oberon at ETHZ, JavaOS at Sun, Singularity/Midori at Microsoft Research
> Game Engines
Unity is slowly rewriting parts of their C++ pipeline with C#, after their IL2CPP compiler got mature.
Then there are game engines like Xenko being done.
Also being with one foot into games since the 80's, I remember the transitions "Pascal/C are too slow, we stick Assembly", "C++ is too slow, we stick with C", now we are in "JavaScript/C#/Java are too slow, we stick with C++" phase.
Mesa/Cedar at Xerox PARC, Topaz at DEC/Olivetti, Oberon at ETHZ, JavaOS at Sun, Singularity/Midori at Microsoft Research
> Game Engines
Unity is slowly rewriting parts of their C++ pipeline with C#, after their IL2CPP compiler got mature.
Then there are game engines like Xenko being done.
Also being with one foot into games since the 80's, I remember the transitions "Pascal/C are too slow, we stick Assembly", "C++ is too slow, we stick with C", now we are in "JavaScript/C#/Java are too slow, we stick with C++" phase.