Just simple passthrough video for now - no vision. And mono, in a bid to reduce eye strain from long hours of use.
> do the passthrough cameras do edge detection with motion compensated infill (more pixels come through the closer/faster they move) so one doesn't feel cut off from the outside world?
Do you mean making "big vision-occluding windows" more transparent when the world behind them changes and/or head spins?
> expensive, doesn't make sense
Existing small high-end market; immature big low-end market; limited ability to do market segmentation; no HomebrewComputerClub-like market-bypass; lack of incentives to avoid collateral damage to rate of progress.
My hope is Xmas 2018 will see both finger and eye tracking get products priced for consumers.
> [color] glove
Yeah. Sigh. They did a startup... and were bought by Oculus. I don't know of an open source release. So here we are, literally a decade later, and you can't easily get one.
It's been interesting to watch VR's widespread innovate-startup-acquisition-unavailable dynamic, and contrast it with say the ferment of HCC. It attracts investment, but devastates the market ecosystem, and cripples research.
Too bad the IMU finger gloves are so expensive, doesn't make sense since the sensors are only $9 each qty 1. Using gloves like these [0] along with a HMD that had integrated wide field cameras could have great finger tracking support.
[0] http://news.mit.edu/2010/gesture-computing-0520