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Re:Laws of UX by yoz-y on Friday January 19, 2018 @10:40AM (#16186996)
After all the criticism here I took a shot of paraphrasing the website in a page length post: https://yozy.net/2018/01/10-laws-of-ux-digested/

A kind of an opinionated tl;dr

Re:Laws of UX by _lex on Friday January 19, 2018 @12:11PM (#16187819)
Honestly, just make it into a bullet point list: your reformulation of the ideas is WAY clearer and requires no additional explanations. Maybe add graphical examples if you must, but referring back to the text of the original site actually makes yours worse.
Re:Laws of UX by yoz-y on Friday January 19, 2018 @05:51PM (#16190681)
Thank you. I wanted to keep parts of the original mainly because I have merely interpreted the rules, however the work of compiling them, finding the links and so on was done by the original author(s).
Re:Laws of UX by TeMPOraL on Friday January 19, 2018 @04:08PM (#16189867)
I love that. It could be simplified further, true, but IMO this is good enough.

I particularly love what you did with the titles - practical advice, each backed by the appropriate "law", reads nicely and forms a clear picture in my head.

Re:Laws of UX by maxxxxx on Friday January 19, 2018 @11:28AM (#16187432)
That's how it should have been done with decent UX. Simple and easy to read.
Re:Laws of UX by ajnin on Saturday January 20, 2018 @10:23AM (#16193633)
I agree with all your interpretations except for #4, I think it's the opposite, if something is ambiguous then you need to add detail to clarify it, and you can present a lot of information at once as long as the representation is consistent.

Having lots of detail is not equivalent to being complex.

Re:Laws of UX by da_chicken on Saturday January 20, 2018 @11:34AM (#16193959)
I would agree. I think the real rule #4 is "Take greater care when presenting detailed or complex information. The presentation will often speak louder than the information."
Re:Laws of UX by yoz-y on Saturday January 20, 2018 @04:30PM (#16195520)
For this one I dig into the linked articles because I think that the “law” itself is not exactly actionable. As a matter of fact it actually concentrated on logo design. The way I interpreted it for interface design is that if you need to present a lot of detail, you need to give it appropriate space. For example if you have a graph with many curves on it, people will be able to see the general trend but they will not be able to make out individual differences.
Re:Laws of UX by airstrike on Friday January 19, 2018 @07:23PM (#16191184)
Do put leading zeros on numbers that are sorted as text.
Re:Laws of UX by benjaminjackman on Saturday January 20, 2018 @08:11AM (#16193209)
9. Removing features from your product may result in users not being able to achieve some goals

Ie removing the leading zero breaks some sorting (Eg .mp3 files on an album where you know the number of tracks and hence how many leading 0s you need)

Re:Laws of UX by yoz-y on Saturday January 20, 2018 @11:01AM (#16193781)
My remark was a jab at the fact that the list on the original website had leading zeros for no reason. I am not talking about naming files but about displaying information to humans.

In the case of music, leading zeros on files are useful for sorting. But the music player should not use file names for sorting but track numbers, and display them without leading zeros in the interface.

Re:Laws of UX by jerrre on Saturday January 20, 2018 @10:45AM (#16193722)
This is a problem of the sorting algorithm
Re:Laws of UX by freehunter on Saturday January 20, 2018 @12:10PM (#16194114)
Far too many sorting algorithms would have 10 come after 1 but before 2. Those programmers need to be flogged until they see the error of their way.
Re:Laws of UX by Zanni on Saturday January 20, 2018 @06:49AM (#16193040)
How many?
Re:Laws of UX by vezycash on Friday January 19, 2018 @11:27AM (#16187422)
Your interpretation helped me understand most of the laws.

I hope mods replaces yours with the original.

Thanks.

Re:Laws of UX by MBCook on Friday January 19, 2018 @12:09PM (#16187797)
Excellent. Add some examples of good/bad use of each law and you’d have a fantastic resource.
Re:Laws of UX by HenryBemis on Friday January 19, 2018 @06:21PM (#16190877)
Great digest, thank you! Respecting the original poster (and his/her previous not-so-fruitful-reposts the previous days), I like your wording more and I suggest anyone that finds this topic interesting to have a read to your digest.
Re:Laws of UX by seanmcdirmid on Friday January 19, 2018 @04:13PM (#16189904)
For Hick's law, if there are many options and your user knows what they are looking for by name, sort!
Re:Laws of UX by TeMPOraL on Friday January 19, 2018 @04:19PM (#16189962)
> your user knows what they are looking for by name

There's also CTRL+F in the browser. For the love of all that is holy, don't break it.

Re:Laws of UX by lisael on Friday January 19, 2018 @04:27PM (#16190026)
And please, don't break / either. Github and docs.python.org for instance don't play nice for vim users.
Re:Laws of UX by dsego on Friday January 19, 2018 @02:47PM (#16189140)
You don't have the posters.
Re:Laws of UX by dsjoerg on Friday January 19, 2018 @04:56PM (#16190200)
awesome, and nicely done on the "bonus law"!
Re:Laws of UX by reaperducer on Friday January 19, 2018 @02:04PM (#16188775)
68K. Down from 331.