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Re:WebGPU demos by pjmlp on Friday January 19, 2018 @10:38AM (#16186987)
Just like Sony, Nintendo and Microsoft.

Apple had their own 3D API in the old days, Quickdraw 3D.

They only played nice with OpenGL, because of NeXT acquisition, NeXTSTEP had Renderman and OpenGL, and they needed to bring developers into their eco-system to avoid closing doors.

Now the bank is full and with graphics middleware, a 3D API is just another interface implementation for the scene graph rendering calls, that are actually used.

Metal is already supported by the majority of engines that matter in the industry, with Qt in the process of adopting configurable backends as well.

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