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Re:WebGPU demos by pjmlp on Friday January 19, 2018 @10:32AM (#16186934)
While you are right, for me WebGL is nothing more than just for prototyping purposes, in what concerns mobile devices.

Most of the WebGL demos that get posted around here, always have issues running on my mid-range devices, that don't have any issues playing my collection of 3D games.

So I still look forward to a 3D Web API that can actually compete with native 3D across all mobile devices, not only on flagship ones.

Or proper implementations of WebGL, if that is actually the issue.

Re:WebGPU demos by jsheard on Friday January 19, 2018 @10:40AM (#16186998)
I'll just refer back to the last time you replied to me with that exact comment :P

https://news.ycombinator.com/item?id=16086537

I suspect that Three.js is the main reason why so many WebGL demos are slow, rather than WebGL itself.

Re:WebGPU demos by pjmlp on Friday January 19, 2018 @10:49AM (#16187077)
Hehe, didn't notice the username. :)

Might be, but what counts is the perception when someone goes to a given web page.

EDIT: Just tried your shader toy example on an LG Power X, with a Mali T720, it averages on 20FPS.