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Re:WebGPU demos by flohofwoe on Friday January 19, 2018 @10:20AM (#16186830)
Vulkan is only available on Win32, Linux and Android though. The reality is that there is no standard low-level 3D-API. I don't see this as a problem though, the complexity of Vulkan shows that it is very hard to create a one-size-fits-all 3D API, competition is good and Metal shows that it is possible to create a balanced 3D-API which combines modern features with ease of use.
Re:WebGPU demos by pjmlp on Friday January 19, 2018 @11:40AM (#16187542)
Regarding Windows, Vulkan is only available on the desktop.

UWP only allows for DirectX.

And it is an optional 3D API on Android, starting with version 7.0. Which makes it pretty useless when targeting the majority of Android market, given the whole upgrade story.

Re:WebGPU demos by kvark on Friday January 19, 2018 @08:51PM (#16191577)
This is solvable, to an extend, on the user side via a software layer ([1]).

[1] https://www.khronos.org/blog/khronos-announces-the-vulkan-po...