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Re:Fast base64 encoding and decoding by _wmd on Wednesday January 17, 2018 @05:25PM (#16172610)
Base64 has been around forever, and hex has significantly lower information density than it - consistently more than 30% smaller.

As for doing something horribly wrong, I dunno, ensuring literally billions of moms and pops can exchange baby pictures by e-mail, for the first time in human history, and doing so since the time when we were using 33.6kbit modems, that seems like a resounding success.†

† Yes, if e-mail had not paid such close attention to compatibility, and just ripped up every old standard on every chance it got (i.e. pretty much like any technology invented since the commoditization of the web), interoperability would never have happened. Legacy crap is fundamentally a part of that success, and Base64 is fundamentally a part of making those hacks practical for the technology we had at the time††

†† To head off an obvious counterargument: yes, there are contemporary examples of why this strategy is still important (it's, so far, the only one that has ever worked in the decentralized environment of the Internet), and is very likely to come in useful in future, time and time again

Re:Fast base64 encoding and decoding by hackcasual on Wednesday January 17, 2018 @07:17PM (#16173418)
Hex has lower information density, however it is more compressible, particularly if your data is byte aligned. For example the string "aaaaaa" is b64 encoded as "YWFhYWFh" but in hex is "616161616161". On a project I'm on, we switched from base64 to hex for some binary data embedded in JSON, and saw ~20% size reduction, since its always compressed by the web server.
Re:Fast base64 encoding and decoding by _wmd on Wednesday January 17, 2018 @07:19PM (#16173445)
Today I learned!

    >>> import random,zlib,codecs
    >>> sample = random.getrandbits(1024).to_bytes(1024, 'big') * 1024
    >>> len(zlib.compress(codecs.encode(sample, 'base64')))
    22083
    >>> len(zlib.compress(codecs.encode(sample, 'hex')))
    4326
    >>>
edit: (25 minutes of digging around the Internet, and I find this):

    >>> sample = os.urandom(1024) * 1024

    >>> len(sample.encode('base64'))
    1416501
    >>> len(sample.encode('hex'))
    2097152
    >>> len(sample.encode('ascii85'))
    1310720

    >>> len(zlib.compress(sample.encode('base64')))
    82169
    >>> len(zlib.compress(sample.encode('hex')))
    12537
    >>> len(zlib.compress(sample.encode('ascii85')))
    8212
Had to use Python 2.x to make use of the 'hackercodecs' package that implements ascii85, but looks like it's the best of both worlds, assuming its character set suits whatever medium you are transferring over, and decoding it on the other end doesn't require some slow code.

final edit: I'm guessing it was an accidental trick of the repetitive input data lining up well. On real data hex still wins out (which should have been obvious in hindsight):

    >>> sample = ''.join(sorted(open('/usr/share/dict/words').readlines()))

    >>> len(zlib.compress(sample.encode('ascii85')))
    1320809
    >>> len(zlib.compress(sample.encode('base64')))
    1116678
    >>> len(zlib.compress(sample.encode('hex')))
    880651
Re:Fast base64 encoding and decoding by hackcasual on Thursday January 18, 2018 @02:02PM (#16180187)
Both hex and ascii85 will align at 1024 byte boundaries, base64 will align at 1024*3 bytes, so you'll end up with a symbol stream something like this:

symbol_1, symbol_2, symbol_3, ptr_to_1, ptr_to_2,...

ascii85 performs better than hex simply because it's dictionary is shorter.

If you compress something with a bit more structure, like "Hamlet", you'll get this:

    >>> import urllib.request,zlib,codecs,base64
    >>> hamlet = urllib.request.urlopen("http://www.gutenberg.org/cache/epub/2265/pg2265.txt").read()
    >>> len(codecs.encode(hamlet, 'base64'))
    248577
    >>> len(codecs.encode(hamlet, 'hex'))
    368018
    >>> len(base64.a85encode(hamlet))
    230012
    >>> len(zlib.compress(codecs.encode(hamlet, 'base64')))
    102788
    >>> len(zlib.compress(codecs.encode(hamlet, 'hex')))
    88827
    >>> len(zlib.compress(base64.a85encode(hamlet)))
    121364
Re:Fast base64 encoding and decoding by jwilk on Thursday January 18, 2018 @06:32AM (#16176319)
FWIW, Python (≥ 3.4) has an ascii85 implementation in the standard library:

    >>> import base64
    >>> base64.a85encode(b'spam')
    b'F)YQ)'
https://docs.python.org/3/library/base64.html#base64.a85enco...
Re:Fast base64 encoding and decoding by andreareina on Wednesday January 17, 2018 @07:41PM (#16173587)
Huh, my results are drastically different:

    $ dd if=/dev/urandom bs=512 count=2048 | base64 | gzip | wc
    ...
    4088   31928 1059085

    $ dd if=/dev/urandom bs=512 count=2048 | xxd -p | gzip | wc    ...
    5019   33798 1231268
1 megabyte of random data consistently results in ~1 megabyte of compressed base64 text, ~1.2 megabytes of compressed hex.
Re:Fast base64 encoding and decoding by Twirrim on Wednesday January 17, 2018 @09:19PM (#16174110)
Repeating the exercise using a photograph (https://imgur.com/B4tqkrZ):

    $ pv lock-your-screen.png | base64 | gzip | wc
     2.1MiB 0:00:00 [  13MiB/s] [================================>] 100%
       8641   48904 2264151


    $ pv lock-your-screen.png | xxd -p | gzip | wc
     2.1MiB 0:00:00 [4.41MiB/s] [================================>] 100%
      10109   49956 2573293

See the same against the jpg version (I've no idea why I have kept both a jpg and png of the same image around, especially given jpg is much better suited format):

    $ pv lock-your-screen.jpg | base64 | gzip | wc
     377KiB 0:00:00 [19.2MiB/s] [================================>] 100%
       1420    8373  392796


    $ pv lock-your-screen.jpg | xxd -p | gzip | wc
     377KiB 0:00:00 [9.36MiB/s] [================================>] 100%
       1487    8935  441077
In both cases base64 is both faster and compresses smaller.
Re:Fast base64 encoding and decoding by BeeOnRope on Thursday January 18, 2018 @12:08AM (#16174850)
This test isn't very informative because both .png and .jpg are already compressed formats, with "better than gzip" strength so gzip/deflate isn't going to be able to compress the underlying data.

You only see some compression because gzip is just backing out some of the redundancy added by the hex or base64 encoding, and the way the huffman coding works favors base64 slightly.

Try with uncompressed data and you'll get a different result.

Your speed comparison seems disingenuous: you are benchmarking "xxd", a generalized hex dump tool, against base64, a dedicated base-64 library. I wouldn't expect their speeds to have any interesting relationship with best possible speed of a tuned algorithm.

There is little doubt that base-16 encoding is going to be very fast, and trivially vectorizable (in a much simpler way than base-64).

Re:Fast base64 encoding and decoding by dnet on Thursday January 18, 2018 @04:01AM (#16175691)
> both .png and .jpg are already compressed formats, with "better than gzip" strength

FWIW, PNG and gzip both use the DEFLATE algorithm, so I wouldn't call PNG's compression "better than gzip".

Source: https://en.wikipedia.org/wiki/DEFLATE

> This has led to its widespread use, for example in gzip compressed files, PNG image files and the ZIP file format for which Katz originally designed it.

Re:Fast base64 encoding and decoding by BeeOnRope on Thursday January 18, 2018 @05:55PM (#16182396)
Like any domain-specific algorithms PNG uses deflate as a final step after using image-specific filters which take advantage of typical 2D features. So in general png will do much better than gzip on image data, but it will generally always do at least as well (perhaps I should have said that originally). In particular, the worse case .png compression (e.g., if you pass it random data, or text or something) is to use the "no op" filter followed by the usual deflate compression, which will end up right around plain gzip.

Now at least as good is enough for my point: by compressing a .png file with gzip you aren't going to see additional compression in general. When compressing a base-64 or hex encoding .png file, the additional compression you see is largely only a result of removing the redundancy of the encoding, not any compression of the underlying image.

Re:Fast base64 encoding and decoding by BeeOnRope on Thursday January 18, 2018 @08:04PM (#16183208)
Ooops, that should read "Like many domain-specific algorithms" not "Like any ..."
Re:Fast base64 encoding and decoding by _wmd on Wednesday January 17, 2018 @07:44PM (#16173609)
My data wasn't quite random! It repeats every 1kb, much smaller than zlib's window size (which is I think 16kb)
Re:Fast base64 encoding and decoding by nkurz on Wednesday January 17, 2018 @09:16PM (#16174095)
A good rule-of-thumb might be that if your results show that you able to consistently compress supposedly random data to less than the size required for just the random binary bits, you should either recheck your numbers, verify your random number generator, or quickly file for a patent!
Re:Fast base64 encoding and decoding by jmiserez on Thursday January 18, 2018 @04:24AM (#16175785)
You should add googling “Shannon” “entropy” and “information theory” to that list ;-)
Re:Fast base64 encoding and decoding by jmiserez on Thursday January 18, 2018 @04:09AM (#16175718)
Try with (much) more data, theoretically they should even out at some point.
Re:Fast base64 encoding and decoding by gumby on Thursday January 18, 2018 @01:21AM (#16175123)
If you’re compressing it anyway why turn it into base64 or ascii hex? The compressed data will be binary anyway, so just compress the input data directly.
Re:Fast base64 encoding and decoding by dnet on Thursday January 18, 2018 @04:03AM (#16175698)
One example are JSON/XML/HTML responses over HTTP: you need the 8-bit ("binary") data in an ASCII format to fit into JSON/XML/HTML, while HTTP provides gzip (or DEFLATE, Brotli, etc.) compression over the whole response if both the client (by including the "Accept-Encoding" header in the request) and the server implementations support it.
Re:Fast base64 encoding and decoding by hackcasual on Thursday January 18, 2018 @02:05PM (#16180230)
Correct, we're sending data points as typed arrays inside a much larger JSON payload.
Re:Fast base64 encoding and decoding by tzahola on Wednesday January 17, 2018 @05:40PM (#16172750)
Most of the modern Web is unusable without a highly optimized JIT-compiling JS interpreter. Are you sure about the importance of interoperability & compatibility?
Re:Fast base64 encoding and decoding by _wmd on Wednesday January 17, 2018 @07:16PM (#16173411)
I'm not sure why you believe that is a counterexample - it is anything but. That interpreter can still run code written against the original DOM APIs in the original syntax, as defined 22 years ago - around time the <noscript> tag appeared in HTML!

Of course if mom and pop were using UUCP and an ADM-3A to fetch their mail, they couldn't view the images -- but all the infrastructure that allowed them to read mail at all could be repurposed without change, possibly including their modem (thanks, RS-232, introduced 1960), if they bought a 80386 desktop with a VGA card

These are all interoperability success stories! Meanwhile, I need 19 different IM apps on my phone to talk to 19 different people. That's what happens when you ignore interoperability

Re:Fast base64 encoding and decoding by mschuster91 on Thursday January 18, 2018 @04:59AM (#16175932)
> Meanwhile, I need 19 different IM apps on my phone to talk to 19 different people. That's what happens when you ignore interoperability

IO was not ignored, it was willfully cast aside. That's the world of walled gardens we live in today... federation makes it possible for users to switch outside your walled garden.

Re:Fast base64 encoding and decoding by ycombobreaker on Wednesday January 17, 2018 @11:18PM (#16174661)
Yes, HTTP and all of the layers below are quite fundamental to the success of the WWW. Interoperability breeds competition and real innovation because nobody can lean on a network effect the way modern walled gardens do.