https://hyperkin.com/Retron5/ (it was pointed out to me they violate open source licenses, so forget this one.)
every game system's "virtual store"
wrapping old games around an emulator to make them (seamlessly) compatible with current computers. Allows the publisher to continue to sell decades old games with vert minimal effort.
I don't know how much rereleases of games use emulation vs rewrites, but I assume at least some use emulation.
I believe I heard that the xbox360 contains an Xbox emulator for backwards compatibility. If it wasn't the Xbox360 it was some other console.
Then there's the failed bleem! commercial emulator.
https://www.libretro.com/index.php/appeal-to-game-journalist...
https://github.com/snes9xgit/snes9x/blob/master/docs/snes9x-...
https://github.com/ekeeke/Genesis-Plus-GX/blob/master/LICENS...
In fact, they're so rare, they don't exist. The OSI Open Source Definition forbids discrimination against fields of endeavour, which means a licence with a non-commercial-use clause is not an open source licence.
This really bugs me about Genesis Plus GX. It's a great emulator, but I believe FOSS emulation is the best way to ensure preservation of a gaming platform and Genesis Plus GX technically doesn't fit the bill. So, I'm keeping my eyes out for other Genesis emulators to use. BlastEm looks promising (GPLv3.)
The Xbox One uses emulation to play a (growing) subset of original Xbox and Xbox 360 games.
Yep, the external HDD for the Xbox 360 has the "secret sauce" / binary blobs that allows this to work and emulates certain Xbox games.
Similarly, the Xbox One also has the backwards compatibility library to emulate 360 games, but doesn't require an extra accessory. Each game download contains its own wrapper of the 360 emulator.
IIRC, that's _partly_ because it requires Microsoft to pay a licensing fee to Nvidia for the original Xbox GPU, so baked that cost into the cost of the hard drive rather than the console itself.
I assume that’s why the drive was required.