Re:Lessons for software developers from 1970s mainframe prog...
by Retric on Sunday January 14, 2018 @08:09AM
(#16144106)
Some ideas can't scale.
Ex: If your building a game with N players that can see each other walking around then that's N^2 updates.
Now, plenty of ways of dealing with that problem, but it's something to keep in mind even if you solution is not yet worth implementing.
Re:Lessons for software developers from 1970s mainframe prog...
by rbanffy on Sunday January 14, 2018 @04:38AM
(#16143494)
Some decisions need to be made early on. You may be fine with MySQL, but you need to think about decoupling different parts of the process and to think about the implications of delays on the interfaces from the start, even if they aren't there.
Most likely you'll never reach Google scale, but, you'll be happy you did that as the application grows more complex and you don't have to test every part of it for each tiny change.
Unless you are building a technical work of art, it's all about finding the right product.