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Re:Making a cross-platform mobile game in Reason/OCaml by beesmum on Saturday January 13, 2018 @10:31PM (#16142685)
Does it only work on desktop browsers?
Re:Making a cross-platform mobile game in Reason/OCaml by beesmum on Saturday January 13, 2018 @11:49PM (#16142848)
By which I mean does the version that's compiled for browsers not work on mobile browsers? I noticed the Gravitron game loads on mobile but the layout is broken. Is that just a case of not being optimized to work for mobile browers? Or is there a limitation in the frameworks that prevents it from working in mobile browsers?
Re:Making a cross-platform mobile game in Reason/OCaml by kbenson on Sunday January 14, 2018 @12:38AM (#16142969)
I'm not sure the answer, but since it's for sale on android and ios, I imagine there's not a lot of incentive for the author to make it work on mobile browsers if it's easily done.
Re:Making a cross-platform mobile game in Reason/OCaml by jaredly on Sunday January 14, 2018 @12:48AM (#16142984)
I haven't optimized it for mobile browsers, but it wouldn't be hard. Was pretty heads down on getting mobile native out the door.
Re:Making a cross-platform mobile game in Reason/OCaml by beesmum on Sunday January 14, 2018 @01:13AM (#16143047)
Great, thanks! This all came at a perfect time -- I was just about to start working on converting a bunch of our music education games to iOS. My plan was to do that, then convert our existing games from Flash to HTML5. If I can get this up and running, it would save a great deal of time.