News for hackers. Stuff that matters.
Re:Starcraft AI bot war by andreyf on Friday April 11, 2008 @12:07PM (#161098)
I was hoping someone had finally reverse engineered SC/BNet to make an AI design platform for the game. Booh.

The analysis of this game is pretty empty - Protoss will always do better with more resources, because they're just a more resource-consuming race. Humans will do worse with a general AI, because smart micromanaging of terrain units is what gives them a strong advantage.

Re:Starcraft AI bot war by neilc on Friday April 11, 2008 @12:19PM (#161110)
"Protoss will always do better with more resources, because they're just a more resource-consuming race."

Not quite. As the article says, Protoss do better even without more resources, it is just that the remaining Protoss players often run out of resources before one of them is eliminated.

Re:Starcraft AI bot war by aflag on Friday April 11, 2008 @01:52PM (#161197)
It would indeed be nice to have an easy-to-use platform for creating AI on top of Starcraft. I think that would be nice because it's a very well balanced game, which is still being played, the work of the units is very well known and human players are quite good. I think it would make an awesome research platform for game AI.
Re:Starcraft AI bot war by ArcticCelt on Friday April 11, 2008 @03:13PM (#161267)
Most of is conclusions are heavily influenced by the unlimited resources factor. It's is also normal in this scenario that the Zerg did better than the humans because they can waste their unit and just rapidly make new ones.