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Re:Starcraft AI bot war by andreyf on Friday April 11, 2008 @12:07PM (#161098)
I was hoping someone had finally reverse engineered SC/BNet to make an AI design platform for the game. Booh.

The analysis of this game is pretty empty - Protoss will always do better with more resources, because they're just a more resource-consuming race. Humans will do worse with a general AI, because smart micromanaging of terrain units is what gives them a strong advantage.

Re:Starcraft AI bot war by neilc on Friday April 11, 2008 @12:19PM (#161110)
"Protoss will always do better with more resources, because they're just a more resource-consuming race."

Not quite. As the article says, Protoss do better even without more resources, it is just that the remaining Protoss players often run out of resources before one of them is eliminated.

Re:Starcraft AI bot war by aflag on Friday April 11, 2008 @01:52PM (#161197)
It would indeed be nice to have an easy-to-use platform for creating AI on top of Starcraft. I think that would be nice because it's a very well balanced game, which is still being played, the work of the units is very well known and human players are quite good. I think it would make an awesome research platform for game AI.
Re:Starcraft AI bot war by ArcticCelt on Friday April 11, 2008 @03:13PM (#161267)
Most of is conclusions are heavily influenced by the unlimited resources factor. It's is also normal in this scenario that the Zerg did better than the humans because they can waste their unit and just rapidly make new ones.
Re:Starcraft AI bot war by NateWeiner on Friday April 11, 2008 @11:10AM (#161059)
The fact that people are still playing Starcraft restores my faith in humanity
Re:Starcraft AI bot war by hooande on Friday April 11, 2008 @11:40AM (#161076)
Still playing? People are SERIOUS about Starcraft. Here is a youtube video from Korea: http://www.youtube.com/watch?v=Jen46qkZVNI

Check out the size of the crowd around 2:30

Re:Starcraft AI bot war by NateWeiner on Friday April 11, 2008 @11:43AM (#161079)
wow, okay I take it back, now I've lost faith again
Re:Starcraft AI bot war by GavinB on Friday April 11, 2008 @11:09AM (#161057)
"You DO remember where your Starcraft disks are, don’t you?"

It's like he can read my mind! They're a four hour drive from here, if I could even find them. I guess I'll have to wait for SC2.

Re:Starcraft AI bot war by annoyed on Friday April 11, 2008 @12:31PM (#161123)
what's the latest word on the release date?
Re:Starcraft AI bot war by GavinB on Friday April 11, 2008 @04:29PM (#161344)
Blizzard won't provide an estimate. You can see a nice preview at http://www.starcraft2.com/, and if you look at the FAQ it talks about release (but gives no date).
Re:Starcraft AI bot war by rms on Friday April 11, 2008 @04:40PM (#161354)
I think this should have been run on a symmetrical map with the same number of players of each race.
Re:Starcraft AI bot war by aflag on Friday April 11, 2008 @06:12PM (#161417)
It's really hard to see a completely symmetrical map that's played by people. I don't think the choice of the map was his worst fault. I think the biggest problem is that he didn't do a series of 1x1 matches. Although, by what he said, protoss should win because they'd just rush and fight each other. Or maybe not, because their armies could meet in the middle of the map or something. Anyhow he should do something like:

Terran x Terran

Terran x Zerg

Terran x Protoss

Zerg x Zerg

Zerg x Protoss

Protoss x Protoss

Re:Starcraft AI bot war by rms on Friday April 11, 2008 @07:52PM (#161500)
An extra resources version of Blood Bath, maybe? It also eliminates the randomness of expansions.
Re:Starcraft AI bot war by lg on Friday April 11, 2008 @10:29AM (#161019)
the ai checks players' hotkeyed groups? i hope this doesn't spark another korean war.
Re:Starcraft AI bot war by phaedrus on Saturday April 12, 2008 @02:58PM (#161979)
I like to do this sort of thing with Age of Empires II.
Re:Starcraft AI bot war by b20a61u31 on Friday April 11, 2008 @10:16AM (#161006)
well the Protoss have the higher scores probably because they are the last left in the game and would have fought for more time. if the AI would be more developed then playing against 2-3 computers would be impossible. I think the AI scripts are for training benefits.