Re:Finding a CPU Design Bug in the Xbox 360
by dfox on Monday January 08, 2018 @02:51PM
(#16099723)
Overhead of tagged architecture is to some extent an myth caused by abysmal performance of certain implementations (eg. iAPX whose performance problems are AFAIK caused mainly by funky instruction encoding) and by performance issues with "straightforward" way of running C code on such architectures.
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