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Re:WebGL2 Fundamentals by mandeepj on Saturday January 06, 2018 @03:43PM (#16087340)
I completely agree with you on that. We have built a 3d try room using nothing but three.js

http://sensestyles.com/tryroom

Re:WebGL2 Fundamentals by mcjiggerlog on Saturday January 06, 2018 @08:36PM (#16088573)
I really recommend not using a face on that model. Pretty creep/distracting.
Re:WebGL2 Fundamentals by mandeepj on Sunday January 07, 2018 @12:01AM (#16089286)
Thanks for your feedback