Re:CPU Usage Differences After Applying Meltdown Patch at Ep...
by vvanders on Saturday January 06, 2018 @03:34PM
(#16087300)
Nope, it might use TCP for negotiation of things that aren't time sensitive but it uses UDP for replication[1] as has pretty much every Unreal or Quake based engine since they were first developed.
I've worked on a variety of engines which were either UE or Quake based. All of them use UDP for temporal game state updates to avoid head of line blocking[2][3].
I've worked on a variety of engines which were either UE or Quake based. All of them use UDP for temporal game state updates to avoid head of line blocking[2][3].
[1] https://answers.unrealengine.com/questions/197713/is-replica...
[2] https://stackoverflow.com/questions/39323556/why-do-game-dev...
[3] https://www.gamasutra.com/view/feature/131781/the_internet_s...