Re:WebGL2 Fundamentals
by Jasper_ on Saturday January 06, 2018 @01:56PM
(#16086820)
I'd argue that THREE.js is more of a graphics engine by itself. It makes a lot of choices for you (typical forward renderer, classic wasteful cubemap shadow map rather than doing any frustum culling). People confuse it with a "light-weight wrapper" probably because of the generic name and ".js" suffix but don't get confused. You'll learn as much about WebGL as you will using Unity.
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