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Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by EgoIncarnate on Saturday January 06, 2018 @01:44PM (#16086753)
It really depends on the type of game.

If it's a latency sensitive (like a twitch FPS), UDP is the way to go. Having up to date data is more important than having all the data.

If it's a synchronized game (like a turn based game or an RTS where all clients run at the same logic framerate), or not latency sensitive (an MMO like WOW), TCP is fine and probably easier.

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