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Re:WebGL2 Fundamentals by tw1010 on Saturday January 06, 2018 @12:17PM (#16086229)
WebGL has been around for quite a while now, but I never see any websites using it. Surely they exist somewhere? What have I been missing? Anyone have a good source of links to things using WebGL?
Re:WebGL2 Fundamentals by hamtr on Saturday January 06, 2018 @01:05PM (#16086559)
The canvas in Figma (https://www.figma.com/) uses WebGL. We wrote about it here: https://blog.figma.com/building-a-professional-design-tool-o...
Re:WebGL2 Fundamentals by bearforcenine on Saturday January 06, 2018 @12:26PM (#16086298)
Lucidchart uses WebGL for the canvas in our editor. The menus around the canvas are Angular, but the actual editor is all WebGL. Full disclosure: I work at Lucid.
Re:WebGL2 Fundamentals by tlackemann on Saturday January 06, 2018 @02:49PM (#16087059)
Most browser games not written in Flash are most likely taking advantage of WebGL[1]

My personal favorite is the Canada Banknote[2]

[1] http://www.pixijs.com/

[2] https://www.bankofcanada.ca/banknotes/banknote150/

Re:WebGL2 Fundamentals by Theodores on Saturday January 06, 2018 @08:58PM (#16088634)
From that I learned about Nunavut, this was not on the maps I had as a kid.

https://en.wikipedia.org/wiki/Nunavut

Fascinating.

Re:WebGL2 Fundamentals by jsheard on Saturday January 06, 2018 @12:37PM (#16086378)
Google Maps uses WebGL to render the map, even in the 2D view.
Re:WebGL2 Fundamentals by heavenlyblue on Saturday January 06, 2018 @02:01PM (#16086858)
Using latest Firefox: why is Google Maps so comparably bad (scaling is only in steps when using scrolling, much slower time to load the map) compared to a MapBox mentioned in a neighbouring comment?
Re:WebGL2 Fundamentals by sorenjan on Saturday January 06, 2018 @03:54PM (#16087398)
http://acko.net/ is a good example of how visualizations can make articles better.
Re:WebGL2 Fundamentals by NelsonMinar on Saturday January 06, 2018 @01:37PM (#16086729)
Pretty much every modern online map. Mapbox GL JS is a good open source option: https://www.mapbox.com/mapbox-gl-js/api/
Re:WebGL2 Fundamentals by King-Aaron on Monday January 08, 2018 @03:45AM (#16095483)
I really like the prominent yet still fairly subtle use here: https://panic.com/transmit/
Re:WebGL2 Fundamentals by based2 on Saturday January 06, 2018 @12:23PM (#16086279)
Re:WebGL2 Fundamentals by mertens on Sunday January 07, 2018 @04:42AM (#16090102)
Almost all browser games coming out these days. Here's a link with a list if you want to see what they're like: https://www.crazygames.com/t/webgl It's quite impressive. Try any of Madalin Stunt Cars, Bullet Force, or Truck Driver Crazy Road 2 in fullscreen considering each of them is built by a single developer and be amazed (I am, at least).
Re:WebGL2 Fundamentals by diimdeep on Saturday January 06, 2018 @12:19PM (#16086239)