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Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by tgb on Saturday January 06, 2018 @07:41AM (#16085027)
Since they describe this as log-in issues, should we expect that to be a server using lots of UDP? Or do you think that the log-in service is hemmed in by the load on the game servers?
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by dogma1138 on Saturday January 06, 2018 @09:42AM (#16085448)
No, login in Fortnite is over 443 and it uses normal HTTPS.

It also uses HTTPs to load a lot of other data such as server data, friends list, chat etc.

Unreal Engine comes with a version of chromium built in which is used for many in game things like social tabs, news, and in game purchases these all work over HTTP/S.

Game data is sent over 5222 TCP.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by tgb on Saturday January 06, 2018 @12:08PM (#16086151)
Right, that's what I was guessing and am not sure why I was downvoted when everyone is confirming that contrarian's post doesn't really make sense since UDP isn't very relevant here.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by jbg_ on Saturday January 06, 2018 @10:48AM (#16085721)
Out of interest, do you know if the game data uses XMPP or if it just uses the same port?
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by dogma1138 on Saturday January 06, 2018 @12:14PM (#16086198)
5222 is pretty much used for all Epyc games I don’t think that I has anything to do with XMMP tho.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by one_thawt on Saturday January 06, 2018 @10:54AM (#16085745)
It does not. It's all based on the UE4 network stack.