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Re:Meltdown and Spectre by api on Thursday January 04, 2018 @11:36AM (#16071643)
Lots of simple cores would be inherently better.
Re:Meltdown and Spectre by pjc50 on Thursday January 04, 2018 @11:38AM (#16071667)
But much harder to program and not effective for speeding up quite a lot of software.
Re:Meltdown and Spectre by bboozzoo on Thursday January 04, 2018 @11:51AM (#16071803)
Isn't that exactly what made PS3 hard to develop for?
Re:Meltdown and Spectre by scott_karana on Thursday January 04, 2018 @06:08PM (#16074968)
Yep. It bad to develop for, and left lots on the table compared to its contemporary Xbox 360, despite "theoretically" better specs. 1

The Cell processor was never used in any other consoles, and the IBM Roadrunner supercomputer using them ended up being replaced by Cray+AMD hardware.

1 https://kotaku.com/5885358/why-skyrim-didnt-play-nice-with-t...

https://en.m.wikipedia.org/wiki/IBM_Roadrunner

Re:Meltdown and Spectre by jcranmer on Thursday January 04, 2018 @11:57AM (#16071855)
That's the Xeon Phi concept... which is apparently being taken out back and shot.

Our current programming paradigms don't adapt well to massive parallelism, except for some small classes of "embarassingly parallel" problems (e.g., make -jN).

Re:Meltdown and Spectre by pmoriarty on Thursday January 04, 2018 @03:50PM (#16073961)
There are also GreenArrays chips, like the GA144.[1] 144 cores on a chip.

The downside (or upside) is that they're desgined for running Forth, and are not x86 compatible.

http://www.greenarraychips.com/home/documents/greg/PB001-100...

Re:Meltdown and Spectre by api on Thursday January 04, 2018 @01:56PM (#16072992)
Most of what we do is pretty parallel: web hosting, servicing requests, databases, hosting tons of VMs and containers, etc. I don't buy it.

My guess on Phi is that it wasn't a big win over fewer deeper cores and so there was not much market. This might change things a bit.